If you're one of those girls who has always toyed with the idea of hanging out in a basement or the back of a comic book shop rolling dice and are just now thinking about doing it for real, this is for you. There are some good rules to follow if you'd like to fit in as much as possible to make it fun for everyone involved.
After you find a game to join (the internet has some great resources on where to find other gamers), the first rule of thumb is to come prepared. If you're not familiar with the particular game that you'll be playing, read up on it ahead of time and make sure that you have a good grasp of the basics. Yes, the other players will probably be willing to help if you get stuck, but no one likes sitting around a table hearing the new player say "Um... how do I do that?" every five minutes. The best thing to do is contact your Dungeon Master ahead of time and have them spend a few hours with you going over the game and how it's played.
Being prepared means a few other things as well, most importantly that you make your character ahead of time. When you do sit down with the DM, get some help with making your character sometime before the game starts. This can mean either weeks, days or hours before the game session begins, but it will keep the other players from resenting having their gaming time shortened or interrupted by someone who's not ready to go.
Lastly, bring your own equipment. If you don't know how serious you're likely to get at first, it's okay to borrow books from the other players, but there are three items that are absolutely essential: a pencil, notepaper, and your own dice. Not all groups have communal dice and your fellow players will definitely put it as a point in your favor if you show up toting your own. Borrowing dice can be tricky--some players are especially attached to theirs and there are lots of gamer superstitions about luck rubbing off on them so it's better to avoid any misunderstandings.
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